Gorgeous wee game, and so good to see it being well-maintained.
Any danger of a "select the option and press fire" alternative version for those who play on emulators via joypad/virtual pad?
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Would need quite a bit of reworking, but I'll add it to the wish list just in case I decide to come back and make any bigger changes.
Sorry for the delay replying, your post arrived while I was on holiday and I didn't notice it!
Wow, this game is damn fun... love it.
Probably the only game in the Jam that feels like an actual, proper game, not a BASIC program copied from a magazine. The events are a bit too random, but great fun nevertheless. Finished v1.1 twice, looking forward to playing v1.6. :)
Thank you! I think if I ever did an enhanced version or a sequel I'd try to balance things a little better and make the universes less scattershot - one game can be very much harder than another just because of where everything lands.
Of all the games in the jam, this is the one I'd love to see redone in ZXBasic. Hopefully also with support for the actual cursor keys, or at least a prompt for people to use 5678, because only those of us who grew up with the Speccy would even think to try it, and that limits the potential audience.
Oddly enough I'm working on that right now. Hopefully won't take too long, I have a reasonable chunk of it up and running already.